Gaming – Command and Conquer 4′s Changing Gameplay

All right let me preface this rant by stating that I feel odd criticizing developers at one of the biggest game studios in the world, as I am a student on the lowest rung of the ladder who is just trying to make it, but I’m too much of a fan of the Command and Conquer series that I need to vent.

There will be no base building in Command and Conquer 4, all units will be produced by one massive mobile structure named The Crawler. There will be no harvesting resources on maps, and you will be fighting to capture and hold control points instead of wiping your enemy off the map. If you your Crawler gets destroyed you simply respawn and continue to battle. That’s not the end of it, there will also be a maximum unit cap.

And no this is serious, it’s not an early April Fool’s joke.

EA producer Jim Vessella said this concerning the radical idea

“I think in terms of serving the hardcore market, that we usually call the classic base-on-base RTS gameplay, we’ve served them pretty well. I think Red Alert 3 was a great game for that type of audience, Starcraft 2 is going to a great example of a game for that type of audience.

But what we found was that it’s really tough for new players to come in and play a game like RA3, especially those who didn’t grow up in the generation of that style, who didn’t go through the days of C&C, Starcraft and Warcraft II. So what you’ve seen is that the market’s just shrunk a little bit and shrunk a little bit and shrunk a little bit…

So what we want to do is try and open it up to a new generation of gamers who want to try strategy but are too intimidated to go and play online in a Starcraft II match, cos they’re gonna get Zerged rushed. So I wouldn’t say that the genre’s failed – I’d say that it needs a bit of a kickstart to bring in new players. It just needs to evolve a little bit. I think we’ve seen that happen in other genres as well, over the years.”

So to translate what Vessella said, they are changing the gameplay, so that casual gamers don’t have to think too much about building structures or managing map resources.

Casual gamers have not been the core audience/fan base whose dollars have kept the series they love so much going for over a decade now. If they want to play a game where they don’t have to think/plan/strategize too much, let them go find another game. There is a reason why fans go to internet forums and endlessly debate strategies…because its fun!

Base building and resource collecting/management are core gameplay mechanics of Command and Conquer and many other popular RTS games. They have served the genre well for a long time and they also play an integral role in player strategy, without them you really only have half a game.

Having no unit cap, allows players who harvest and control more resources to create more units than their opponent, which is realistic. If you don’t want to be simply overwhelmed by your opponent than you better develop map control skills.

Unless the developers of Command and Conquer 4 can pull off something really new and spectacular with the combat units, I don’t think the game will be as good as its predecessors.

Lastly, Command and Conquer 4 will be the final installment in the Tiberian storyline, so this is how it’s going to end.

The majority of fans aren’t liking it ……WOW WHAT A SURPRISE……..and it looks like the game is too far into production for there to be any changes. So if you hate what is being done you are not alone, here are some quotes from angry fans on forums and other blogs.

-“I won’t be getting C&C4 as it seems its soul has been removed.”

-‘When i read; ‘Mobile base, no base building.’ I felt my anticipation to this sequel drop from 100 to 0.1 – 0.05”

-“no base building in the upcoming C&C4 (WHAT?! WHY? That’s crazy)”

-“What the ****? No bases? Thats the stupidest thing I’ve heard.”

-“I know I have always been the one that was like “so what if it deviates from the old CNC, these changes made the game better!” but this is just going too far. This is just not a command and conquer game anymore. Mobile bases, tiberium no longer a resource, your freaking base respawns after being destroyed, etc. etc. I don’t care if CNC4 gameplay turns out to be ****ing amazing, I just cannot accept this game as the finale of the great CNC legacy.”

EA gets a ton of criticism for the quality of its games, and I used to defend them by pointing to the outstanding game Command and Conquer: Generals and its expansion Zero Hour. I hope the critics and myself are wrong and that this somehow turns out to be the best game in the series.

/END RANT

Advertisement

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.